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Things We Know about Battlefield 3 (Updated: 8/15/11)

Battlefield 3 Multiplayer Fact Sheet Confirms Weapons, Vehicles, 9 MP Maps

Red text means new information added on that update date
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Developer: DICE
Publisher: EA
Release Date: October 25, 2011 [1]
Beta Date: September 2011 (Multi-Platform) [1]

Development Stage: Pre-Alpha
Game Engine: Frostbite 2.0 [2]
Genre: First Person Shooter
Audio: All new recordings [3]
Motion Capture: EA Sports’ ANT [2]

Computer Specs used to demo:

  • Video card: GTX 580 [19] (This is the high-end, it’s not going to be the recommended video card)

Preorder Bonuses:

  • Back to Karkand Expansion Pack [4]
  • Physical Warfare Pack (UK) [9]
    • Type 88 LMG (Exclusive Weapon)
    • DAO-12 Shotgun (Day 1 Access)
    • Flash Suppressor (Exclusive Weapon Mod for SKS sniper rifle)
    • Flechette Ammo (Exclusive Ammo)
  • Physical Warfare Pack (US) [9]
    • TBA
  • Battlefield Play4Free unlocks [8]
    • Battlefield 3 Edition 870 Combat Shotgun
    • Battlefield 3 Beret

Expansions:

  • Back to Karkand [4]
    • Four re-mastered BF2 maps
      • Wake Island [*]
      • Strike at Karkand [*]
      • Gulf of Oman [*]
      • Sharqi Peninsula [*]
    • Classic BF2 weapons and vehicles
    • Unique rewards
    • New achievements and trophies

Download Content:

  • TBA – Three times the DLC of BFBC2 [17]

Locations:

  • North America
  • Europe
  • Middle East

Game Modes:

  • Campaign [5]
  • Co-Op [5]
  • Multiplayer (Conquest, Rush, Team Deathmatch, and more?)  [10]
    • Regular and Hardcore modes [7]

Military Forces:

  • US Marines [6]
  • PLR (People’s Liberation and Resistance) [6]
  • Russian Spetsnaz [12]

Game Features:

  • 64 Player Multiplayer (PC) and 24 Player Multiplayer (Consoles) [5]
  • A lot more unlocks than BC2 [7]
  • Battle Log (social networking) [10]
    • Real-time Stats Tracking (updates within seconds)
    • Talk to other players
    • Create Platoons (clans)
    • And more TBA
  • Dedicated servers through Server Providers [14]
  • Destruction 2.0
  • DX 11 Support (Window XP will not be supported)
  • Eyefinity Support [18]
  • Features land, air, and sea vehicles [5] (Tanks, LAV, Transports, Helicopters, Jets, and etc)
  • Huge detailed landscapes, dense urban areas [11]
  • Server Browser: PC (Yes) and Console (No) [24]
  • Support for Day/Night cycles, maybe weather [20] (Map setting, not real-time)
  • Objective based Teamplay [14] (You can also lone wolf just fine)
  • Unconfirmed “Community Wishlist” Features:
    • Battle Recorder or similar In-Game Recording feature
    • Commander
    • Commo-Rose
    • Infantry Only Mode
    • LAN Support
    • Larger Squad Size
    • Mod Tools
    • Public Server Files

New to BF Gameplay Features/Mechanics (or things in older BF games not in BC2):

  • Classes: [13]
    • Rifleman – Job is to be a frontline soldier and medic. Carries an assault rifle.
    • Engineer – Job is to destroy enemy vehicles and repair friendly assets. Carries a sub-machine gun.
    • Recon/Sniper – Job is to provide long range support and set traps with explosives. Carries a sniper rifle.
    • Support – Job is to provide suppressing fire and ammo resupply. Carries a machine gun.
    • Class changes:
      • Assault can trade grenade launcher for advanced medical gear
      • Assault class getting carbines? [23]
      • Scout class can call UAV drones [16]
  • Destruction 2.0:
    • Falling debris can injury/kill soldiers [27]
      • Currently does no damage to vehicles except for soldiers exposed to the elements [27]
    • Levels of destruction (balancing) [27]
      • Big scale in open exterior
      • Less in closed interior
  • Game modes restrictions:
    • No jets in TDM or Rush mode, but jets will be in Conquest [25]
    • Infantry Only mode [31]
  • Player interaction:
    • Drag fallen soldiers to safety (single-player only?) [6]
    • Picking up kits button is different from arming objectives [28]
      • So you don’t pick up a bunch of dead soldier kits next to an MCOM without ever arming it (BC2)
  • Player movement:
    • Knockback from explosions [6]
    • Mantling over objects [6]
    • Prone [6]
      • Balance Check: A sniper’s scope will reflect sunlight giving away their position [21]
      • Balance Check: Going prone (somewhat fast) and leaving prone (will take some time) [21]
    • Sliding [6]
  • Teamplay features:
    • 4 man squad, including a Squad Leader [12] (Squad size could change)
      • Squad Respawning details
        • Displays countdown timer of how long until a squad member can respawn and on who [22]
        • Squad leader can spawn on any squad member[30]
        • Squad members can spawn only on squad leader and not other squad members [28] [29]
  • Hud/UI changes:
    • 3D Spotting (new form, TBA)
    • Compass [23]
    • Death screen stats [22]
      • How many you killed? How many times you’ve killed them and they killed you?
      • When you die you can see how much health your killer has left
    • Health represented as a percentage for both solider and vehicle [23]
    • Kill Cam (new form, TBA)
  • Vehicles:
    • Immobilizing vehicles [10]
      • Vehicles will become immobilized prior to explosion to allow crew members to escape or an engineer to repair [15]
    • Speed boost for tanks and perhaps other vehicles too [29] (multiplayer use is unknown)
    • Thermal imaging [29] (multiplayer use is unknown)
    • Regenerative health [29] (still need an engineer to repair to full)
    • Vehicle orientation icon now shows where the machine gunner is aiming and turret is aiming [23]
  • Weapon interaction:
    • Equip-able knife and quick-knifing
      • More dramatic animation [12]
      • 2 knife swipes to kill from the front (think Counter Stirke’s right mouse click) [28]
    • Firing modes: Single, Burst (if weapon supports it), and Auto [6]
    • Hold down left mouse button to revive players
      • Can opt out of being revived [15]
      • After a medic uses defibrillators on a dead solider they then get the option to revive or die and respawn (Think Brink’s revive syringe) [28]
    • Hold breath while in sniper scope [16]
      • Mega swaying after you let go of hold breath key [28]
      • More sway in general use [28]
    • Mounting weapons to any surface [26] (possibly only for bipod equipped weapons)
    • Shooting out light sources to darken environment [15]
    • Steal enemy dog tags via stealth knife kills [15]
      • Dog tag customization [16]
    • Suppression [6]
      • Blurs screen and other effects to discourage enemies from firing back
    • Weapon attachments
      • Bipods [6]
        • Just zoom in next to a mountable environment and bipod automatically deploys [27]
        • Reduced aiming angles, but more accuracy [27]
      • Disorientate enemies with attached flashlights [14]
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June 9, 2011 Posted by | Uncategorized | 25 Comments